Programming

Roll a ball

A short Super Monkey Ball-style ball-rolling game demo I made whilst following an online tutorial. This was one of the first prototypes I made while learning and becoming acquainted with Unity and C#, and involves basic player inputs and stage/item interactions built around Unity's built-in physics system.

Programming and stage modelling/texturing done by me.

  • Personal work
  • Practice demo
  • Unity, C#, Modo, PhotoShop
  • 2016
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