Another small vertical slice, this time for a steampunk 2D side-scrolling shoot-'em-up, which I made in Unity and then later included in the portfolio that I showcased in my interview for the Computer Games Design and Development course at College of West Anglia. I managed to achieve shooting mechanics and background scrolling, and I could make the game have lots of precise, challenging dodging with the enemy prefab I had made.
Programming and artwork done by me.