Programming    •    Game Design

Land of Collectors

A 2D collect-a-thon platformer that I made for the end of my first year on the Computer Games Design and Development course at College of West Anglia. As my first attempt at making a game like this on a slightly bigger scale than what I had already made up until that point, it showcases my earliest experimentations in level design and adding secrets to find, platforming controls, as well as enemy and boss programming, with me managing to achieve the mechanic of weak points with the boss battle.

Artwork, level design, animations and programming all done by me, and playtested by fellow college course-mates.

  • College of West Anglia (coursework)
  • Vertical game slice
  • GameMaker Studio 2, GameMaker Language
  • 2019
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