A 2D collect-a-thon platformer that is essentially the same as the Land of Collectors vertical slice I had made in GameMaker, except made in Unity, coded in C# and featuring more expanded-upon level design that features branching paths, teleportation points for fast-travel, better platforming, moving platforms and more than one type of secret.
Programming, level design and level geometries done by me. All assets used were downloaded from websites. Slimes (from Minecraft) are rightfully a trademark of Mojang, no infringement intended.