An endlessly scrolling wall-jumping game made for my first unit of my second year on the Games Development course. I was tasked with creating a "hyper-casual" game with basic controls and simple, yet addicting gameplay, somewhat akin to a standard mobile game. What I ended up creating was an endlessly vertically-scrolling game where you slide down walls, click/tap to jump off of them and drag the mouse/your finger around to change your trajectory mid-jump, and must survive and avoid hazards for as long as possible to get a high score. I was able to use what I had learnt that unit about using C++ in UE4 game development to pull off some remarkable programming feats, such as the illusion of an endlessly scrolling backdrop, as well as hazards that are picked at random and spawned in random positions on each wall.
Programming and game design by me. Uses assets from Mixamo and the Unreal Marketplace.